
The goal of the game is to defeat the other player’s champion. For example, a card may take five resources, and two of them need to be sapphire while it doesn’t matter what the other three are. Each card has an over-all cost, as well as a specific requirement of a certain type of resource card. Of course, when being attacked you have the option to defend with any troops you have in play that aren’t exhausted from your previous turn. The flow of the battle is pretty simple – draw, play, attack, end turn.

At least in the battle portion of the game. If you’ve played a TCG, especially Magic the Gathering and perhaps Hearthstone, you’re going to find HEX quite easy to get into. Each deck is assigned a champion, as well, which will have its own unique abilities that grow with your account. There are event “Constants” as well to further mix up your tactics with. There are also cards called “Artifacts” that have some unique abilities and are neutral in terms of element/color/type. Your “troops” are responsible for doing a majority of the fighting and damage dealing. Cards have their resource cost to enter play, and there’s a couple of different types of actions you can take during your turn. In fact, I would say the game is played pretty similar to Magic the Gathering and Hearthstone. The game is played very similar to other TCGs. So, a majority of what I speak of in this article will be related to those portions of the game available in the beta. A lot of the most anticipated features aren’t yet available in the game. However, this experience is only related to the traditional TCG portions of the game – starter decks, booster packs, drafts, regular play, and some play against AI opponents.

I’ve had the luck of being able to participate in the game’s beta since we met with the team at E3, where I got some experience with the game. HEX is a unique game, with all the features that are planned. HEX has all its cards lined up to be an extremely successful example of what is sure to become the new genre of TCGMMO. The game had a successful Kickstarter in June of last year, receiving $2,200,000 of their $300,000 goal. The game will not only have the features typical of TCGs, such as battling other players, collectability, and beautiful artwork, it will also have features that are unique to digital TCGs, such as PVE content, cards that can be transformed, or the ability to carry hundreds of cards with you anywhere you have access to wifi.
Hex shards of fate system requirements full#
HEX will be a fully digital TCG, which is why Cryptozoic wanted to get the full effect out of the game and has plans to turn it into something resembling an MMO – a TCGMMO to be exact.

Hex shards of fate system requirements upgrade#
Players that are part of the chat can even customize and command their own unit right from the chat window! If the chat team wins they can get points to use to upgrade their units, and if the players win they can earn points to spend on upgrades for their Troll and their fort.HEX: Shards of Fate is an ambitious TCG project brought to us by Hex Entertainment, which is partnered with Cryptozoic Entertainment, producers of a myriad of TCGs and boardgames in the past. In One Troll Army you will control an individual unit on the battlefield, a large Troll, upgrading him and your fort as you see fit. The interesting catch to One Troll Army is that the game itself is integrated with Twitch and you will be playing against a live Twitch chat! When you’re streaming the game, other people can control units that come in waves.

Little is currently known about the game, but it will soon be coming to Steam and keys will be sent out for the game prior to the launch. One Troll Army is a multiplayer defense game being developed by FlyAnvil and produced by tinyBuild for PC.
